Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ===== Mini-projects ===== Work in **groups of 2-4** and choose **one project**. In each project, you will develop three increasingly advanced agents using OpenSpiel, compare their behaviour, and present your results. ==== Intro to OpenSpiel ==== **Notebook:** [[https://colab.research.google.com/drive/1NReifoJfvAniWKIudB7DfampTLyKH0tQ?usp=sharing|HCAI_OpenSpiel_Introduction.ipynb]] (Work in Google Colab or download the .ipynb file to local environment) ==== About projects ==== === Common requirements === Whichever project you choose, you will: * implement and retain all three agents; * compare them under consistent conditions; * include repeated runs where randomness is involved; * perform at least one controlled modification or ablation; * analyse at least one failure case; * use plots and a detailed trajectory to explain behaviour; * clearly document your modifications; * demonstrate the project and explain your decisions during the final presentation. The advanced agent **does not need** to win every comparison. A correct implementation and a thoughtful analysis of its strengths and limitations are equally important. === Initial code package === * Python: {{http://krzysztof.kutt.pl/didactics/hcai/HCAI_OpenSpiel_Python_v1.zip|HCAI_OpenSpiel_Python_v1.zip}} * C++: {{http://krzysztof.kutt.pl/didactics/hcai/HCAI_OpenSpiel_CPP_v0.1.zip|HCAI_OpenSpiel_CPP_v0.1.zip}} (NOTE: converted from Python version to use native OpenSpiel API with the MS Copilot Chat; not fully verified yet) ==== List of projects ==== === Connect Four === **Topics:** Agents · Adversarial Search · Supervised Learning Develop agents for the classic two-player Connect Four game: * a one-step agent with a hand-crafted evaluation function; * a minimax agent with alpha-beta pruning; * an alpha-beta agent with a learned evaluation function. You will investigate whether better decisions come from **deeper search, better evaluation, or their combination**. **Choose this project if you are interested in:** competitive games, minimax, heuristic design, and supervised learning. === Catch === **Topics:** Agents · Model-Based Search · Reinforcement Learning Develop an agent that moves horizontally to catch a descending object: * a reactive or predictive agent; * a search agent that plans with the environment model and handles chance outcomes; * a Q-learning agent trained through interaction. You will compare **explicit planning with learning from experience** in a stochastic environment. **Choose this project if you are interested in:** dynamic environments, chance nodes, planning, and reinforcement learning. === Cliff Walking === **Topics:** Agents · Classical Search · Reinforcement Learning Develop an agent that must reach a goal without falling from a cliff: * a greedy agent using immediate successor states; * an A* agent that plans a safe route; * a Q-learning agent trained on the same registered OpenSpiel game. You will examine how different methods balance **route length, accumulated cost, and safety**. **Choose this project if you are interested in:** pathfinding, A*, heuristic design, reward design, and reinforcement learning. courses/hcai/projects.txt Last modified: 11 hours agoby kkt